MindSharp Help Documentation

A complete guide to the brain-training games, from the first session to the exported progress file.

Last Updated: October 7, 2026

Table of Contents

  1. Getting Started
  2. The Dashboard
  3. Sessions
  4. The Six Games
  5. Scoring, Levels and Difficulty
  6. The Timer and the Result Window
  7. Progress
  8. Badges
  9. Settings
  10. Export, Import and Reset
  11. Keyboard Shortcuts
  12. What Is Remembered
  13. Troubleshooting
  14. Support

1. Getting Started

1.1 What you need

1.2 The layout

The tool is one page. The toolbar shows your day streak on the left and five pill tabs on the right: Dashboard (the daily session, your numbers, the skill bars and this week's chart), Games (a custom session and the six games), Progress (the seven-day chart, personal bests, recent games and Export), Badges and Settings. While a game runs, the tabs and the streak give way to the game area, and Leave game brings them back. On a tablet or a phone the cards stack one above the other.

1.3 Where your scores go

Nowhere but this browser. Your levels, bests, streaks, the last fifty games, the badges and the settings are kept in the browser's storage on this device. Nothing is uploaded and there is no account or leaderboard. The only copy that leaves the browser is the file you export yourself.

2. The Dashboard

3. Sessions

Daily session. Three of the six games, picked at random, one after another. Each starts with a three-second countdown; the result window between games shows the score, accuracy and level and offers Next game, or Back to games to stop. After the third game the button reads Play again.

Custom session. On the Games tab, tick the skills you want to work on (all six are ticked at first; a dimmed tile is unticked) and click Start custom session. The three games are drawn from the ticked skills, so with one skill ticked you play that game three times. At least one skill must be ticked.

Single game. Click any of the six game cards on the Games tab. Play again in the result window repeats the same game.

Leaving. Leave game under the game area stops the clock. If answers have been given, a confirmation asks first, because a game left early is not scored.

4. The Six Games

4.1 Memory Sequence

Cells on a grid light up one after another, 0.6 seconds each. When the last goes dark, tap the cells back in the same order. A right tap flashes green; a wrong one flashes red, counts as a wrong answer and a new sequence starts. Finishing the sequence is one correct answer. The grid is three by three with four steps at level one, and grows by one cell per two levels (to five by five) and one step per level (to nine).

4.2 Pattern Recognition

Four numbers and a question mark. The rule is a constant step (the step grows with the level), a constant multiplier of two or three, or each number the sum of the previous two. Pick the fifth number from four buttons; the wrong ones lie within about 30% of the answer, so the rule has to be found rather than guessed.

4.3 Mental Math

Levels one and two: addition and subtraction with numbers to 20. Levels three and four: addition, subtraction and multiplication with numbers to 50 and multipliers to 10. From level five: numbers to 100 and multipliers to 12. Subtractions never go negative. Type the answer and press Enter or tap Submit; the number keyboard opens on a phone.

4.4 Word Finding

The letters of a word are shuffled; type the word. Three-letter words at levels one and two, five-letter words at three and four, words of six to nine letters from five. Case does not matter. A hint under the field gives the number of letters.

4.5 Spatial Reasoning

A shape is shown turned by 0, 90, 180 or 270 degrees in the Target box; the four options show the same shape at each angle in random order. Tap the one at the target's angle. The shapes are triangles, diamonds, pentagons, stars, arrows and flags, which all look different when turned.

4.6 Attention Focus

A grid hides three to six copies of a target symbol, shown above the grid, among similar symbols. Tap every copy: a right tap turns green, a wrong tap turns red and counts as an attempt. The round is one correct answer once all copies are found. The grid grows from four by four to seven by seven with the level.

5. Scoring, Levels and Difficulty

6. The Timer and the Result Window

Each game runs for the time chosen under Settings: 30 seconds, 1 minute (the default), 1.5 or 2 minutes. The timer in the game header turns amber at 20 seconds and red, pulsing, at 10. At zero the game ends, a round in progress is not scored, and the result window shows the score, the accuracy and the level reached, with a line of encouragement that depends on both. The window stays until you choose Play again (or Next game) or Back to games; clicking outside it does nothing, so a stray tap cannot lose the result.

7. Progress

8. Badges

Fifteen badges, each with a condition, lit when unlocked and greyed when not; the card header counts them. First Steps (first game), Getting Started (5), Regular Trainer (10), Dedicated (25), Elite Trainer (50); On a Roll (3-day streak), Week Warrior (7-day streak); Memory Master, Math Wizard, Pattern Pro, Word Smith, Spatial Ace and Focus Guru (level 5 in that skill); All-Rounder (level 3 in all six); High Scorer (500 or more in one game). A badge, once unlocked, stays unlocked.

9. Settings

10. Export, Import and Reset

11. Keyboard Shortcuts

12. What Is Remembered

Two entries in the browser's storage under the tool's own name: the progress (games played, streaks and the date of the last game, today's score and its date, the six skills with level, experience and best, the last fifty games, the unlocked badges) and the settings (sound, difficulty, time per game). They are written after every game and every change. If the earlier MindSharp left its data in this browser under its old names, it is read once on the first visit, carried over and the old copies removed. The theme is the site's own setting, shared with every page.

13. Troubleshooting

14. Support

Short answers are on the FAQ page. For anything else, use the contact form and say which browser and device you use and which game it concerns.