Choose what to pick
One finger, several fingers, two to four teams or a play order for everyone. Set it in Round settings before the round starts; the tool remembers it for next time.
Everyone puts a finger on the screen, the lights run round and one finger is picked: who goes first, who pays the bill, who is on which team. Every finger has the same chance, and nothing is uploaded.
Everyone puts one finger on the screen and holds it. The lights run from ring to ring, slow down and stop on one finger.
The play area opens over the whole page, so nothing is in the way of your fingers. Close it with the cross or the Esc key.
The pick is made once, when the round is locked, from your browser's secure random numbers: every finger has the same chance, and the lights only show what is already decided. The tool sees where fingers touch its play area during a round and nothing else; nothing is uploaded.
One finger, several fingers, two to four teams or a play order for everyone. Set it in Round settings before the round starts; the tool remembers it for next time.
The play area opens over the whole page, and on a phone it fills the screen. Put the phone or tablet flat on the table where everyone can reach it.
Each player touches the play area with one finger and keeps it there. Every finger gets a ring in its own colour that follows it as it moves.
With enough fingers down, the rings fill up. If someone joins or lets go, the count starts again, so nobody is left out and nobody slips away at the last moment.
When the rings are full the round is locked. The light hops from ring to ring, slows down and stops: the picked ring grows and the others fade. Teams show letters, a play order shows numbers.
Lift every finger and touch the play area again for a new round. With a mouse, or with more players than your screen can follow, switch to Tap spots: tap once for each player, then press Pick.
The pick comes from the browser's secure random numbers, with the small unevenness of a simple draw taken out. Where your finger is and when it arrived make no difference.
Pick two to eight fingers at once, split the group into two, three or four teams of even size, or give everyone a place in the order of play.
Tap spots lets you click once for each player with a mouse, or add spots from the keyboard, and it takes groups of up to 24 on any screen.
It opens in the browser of a phone, tablet or computer. There is no app to download, no account and nothing to type before a round.
No names, no photos, no list of players. The tool knows where fingers touch its play area during a round and forgets it afterwards; only your settings stay in this browser.
The picked ring grows and gets a label while the others shrink and fade, teams carry letters and the order carries numbers, and the result is also written out under the play area.
The moment the rings are full, the round is locked and the tool draws the result in one go: one finger, several, the teams or the whole order. The light that runs round afterwards is a show for a result that already exists, which is why lifting a finger during the show changes nothing.
A computer's random number is a very large whole number. Cutting it down to, say, one of seven fingers in the simplest way would make a few fingers very slightly more likely. The tool throws away the numbers that would cause that and draws again, so each finger keeps exactly one chance in seven.
Small things a group wants settled quickly and without argument: who starts the board game, who picks the film, who does the washing up, who pays for the coffee. Agree on what is being picked before the fingers go down. It is a game between friends, not a tool for betting or prize draws.
Everyone puts one finger on the play area and holds it there. When there are enough fingers the rings round them fill up, and when they are full the round is locked: at that moment the tool draws one of the fingers at random. The light that then runs from ring to ring and slows down shows a result that is already decided.
Every finger has exactly the same chance. The pick comes from the browser's secure random numbers, and a number that would make some fingers slightly more likely than others is thrown away and drawn again. Where a finger is, when it arrived, how hard it presses and whether it moves play no part, and lifting a finger after the round is locked changes nothing.
That depends on your screen, not on the tool: each phone, tablet or touch monitor can follow only so many touches at the same time. The settings card shows the number your device reports. For a bigger group choose Tap spots: every player taps once to leave a spot, up to 24 spots, and then someone presses Pick.
Yes. With a mouse the play area changes to Tap spots: click once for each player, click a spot again to take it away, then press Pick. With the keyboard, Add a spot places a spot for you and Pick starts the round.
While the rings are still filling, the count starts again whenever a finger joins or leaves, so a round only locks when everyone has held still for the whole countdown. Once the round is locked the fingers are fixed: lifting one does not take it out and does not change the result.
No. The tool asks for no names and takes no pictures. It knows only where fingers touch the play area while a round is on, and forgets that when the round ends. The settings you choose (what to pick, the countdown, the sound) are kept in this browser so that they are there next time; nothing is uploaded.
SpinForge, the Decision Maker, Flip the Coin and the Multi Dice Roller pick between options you type or between the faces of a coin or a die. Finger Roulette picks between the people who are touching the screen, with nothing to type: it is made for a group standing round one phone or tablet.